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Free-to-Play Games: Professionals' Perceptions
(2014)
Pro gradu -tutkielma
Pro gradu -tutkielma
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. The game client is given to the players free of charge and they can play it for free for as long as they want. The revenue ...
Designing Game Analytics For A City-Builder Game
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks ...
Believable Communication between Avatar and NPCs
(2015)
Pro gradu -tutkielma
Pro gradu -tutkielma
Gamified Participatory Design Workshop for Children with ADHD
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
This thesis is an exploratory case study on how to organize, create, run and evaluate game design workshop with a combined group of neurotypical children and children diagnosed with ADHD (attention deficit / hyperactivity ...
Meaningful gameplay experience eliciting suspense : a qualitative textual analysis of The Walking Dead: Season 1
(2019)
Pro gradu -tutkielma
Pro gradu -tutkielma
Both suspense and gameplay are well-researched topics, but the combination of them are not. The study presented in this master’s thesis helps to fill this gap in research. Chapters 2, 3, and 4 help to understand the complex ...
Game-centric transmedia audience experiences : case of Quantum Break and Defiance
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
Transmedia research has in the past been mainly interested in defining transmedia and examining transmedia franchises that have their starting point in movies and TV-series. However, there are multiple transmedia constellations ...
Video game design process : Case study of Challengers of Khalea
(2017)
Pro gradu -tutkielma
Pro gradu -tutkielma
The gaming industry has continued to grow at a large rate in the last ten years and the amount of games we get to digital stores like Steam daily is probably few times bigger than what it was a decade ago. The increasing ...
Modding in massively multiplayer games : a case study of Elite: Dangerous
(2018)
Pro gradu -tutkielma
Pro gradu -tutkielma
The aim of this thesis was to study played-created third-party tools in the massively multiplayer online game Elite: Dangerous through the lens of modding and argue that Elite tools constitute a type of game mod. Modding ...
From Desktop to Mobile: UI Patterns for User Interface Adaptation in Games
(2016)
Pro gradu -tutkielma
Pro gradu -tutkielma
Over the last decade, the popularity of mobile gaming has increased dramatically. It is becoming increasingly more common to include mobile as one of the target platforms in game releases. However, implementing a game for ...