Video game design process : Case study of Challengers of Khalea
Lamminmäki, Eero (2017)
Lamminmäki, Eero
2017
Tietojenkäsittelytieteiden tutkinto-ohjelma - Degree Programme in Computer Sciences
Viestintätieteiden tiedekunta - Faculty of Communication Sciences
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Hyväksymispäivämäärä
2017-05-11
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:uta-201705161572
https://urn.fi/URN:NBN:fi:uta-201705161572
Tiivistelmä
The gaming industry has continued to grow at a large rate in the last ten years and the amount of games we get to digital stores like Steam daily is probably few times bigger than what it was a decade ago. The increasing amount of games that are on the market and the increasing demand for video games has created more requirements for understanding how video games are made and how we can make them better. Understanding the process of video game development is one way to better answer these questions and even though the process has been brought forward by game professionals and industry workers, the process still requires more research due to its erratic nature that comes from the changing industry and demands set by technology and games themselves.
In this thesis, I will examine the game development process and there are two major questions that I seek answers to. Firstly, what kind of process video game development is and secondly what problems can we find when comparing the case study process to the process explained in the literature.
The results of this study showed that video game development is a very extensive process varying from conceptualization to engine selection, resourcing, prototyping, testing and iterating. The literature also showed that by combining the information and professional talks, the process can be understood and defined better from a company's perspective. The results also show that video game development has a lot of different areas of problems that arise due to multiple professional fields colliding together. They also showed that despite the problems, lot of companies are able to overcome them and still achieve great results.
In this thesis, I will examine the game development process and there are two major questions that I seek answers to. Firstly, what kind of process video game development is and secondly what problems can we find when comparing the case study process to the process explained in the literature.
The results of this study showed that video game development is a very extensive process varying from conceptualization to engine selection, resourcing, prototyping, testing and iterating. The literature also showed that by combining the information and professional talks, the process can be understood and defined better from a company's perspective. The results also show that video game development has a lot of different areas of problems that arise due to multiple professional fields colliding together. They also showed that despite the problems, lot of companies are able to overcome them and still achieve great results.