Internet gaming community
AHMED, FAREED (2010)
AHMED, FAREED
2010
Tietojenkäsittelyoppi - Computer Science
Informaatiotieteiden tiedekunta - Faculty of Information Sciences
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Hyväksymispäivämäärä
2010-06-28
Julkaisun pysyvä osoite on
https://urn.fi/urn:nbn:fi:uta-1-20801
https://urn.fi/urn:nbn:fi:uta-1-20801
Tiivistelmä
Online multiplayer gaming has become quite popular due to the growth in computer networks. Today great many players play online multiplayer games all around the world. A huge amount of these players are involved in multiplayer gaming communities. This study proposes features and enhancements for Paf internet gaming site, to transform it into an online gaming community.
First the current Paf gaming site is presented along with an overview of players experience on the site. The study then elaborates the requirements to form a community and discuss tools like chat, public profile and forums to be a critical part of this community. Later on, a comprehensive, design is presented to integrate these community features into Paf gaming site. Sketches are drawn to convey and elaborate these features. Special focus is given to communication between players in the gaming community. The study presents the main requirements for chat management in Paf gaming community and then presents the most feasible communication tool for the gaming community. At the end a prototype is implemented and a user study is conducted to evaluate the approach from user?s perspective.
Asiasanat:computer games, social networks, virtual communities, Paf, Paf site, gaming operator
First the current Paf gaming site is presented along with an overview of players experience on the site. The study then elaborates the requirements to form a community and discuss tools like chat, public profile and forums to be a critical part of this community. Later on, a comprehensive, design is presented to integrate these community features into Paf gaming site. Sketches are drawn to convey and elaborate these features. Special focus is given to communication between players in the gaming community. The study presents the main requirements for chat management in Paf gaming community and then presents the most feasible communication tool for the gaming community. At the end a prototype is implemented and a user study is conducted to evaluate the approach from user?s perspective.
Asiasanat:computer games, social networks, virtual communities, Paf, Paf site, gaming operator