Questions and Answers (On Game Innovation)
Teoksen toimittaja(t)
Kultima, Annakaisa
Alha, Kati
Tampereen yliopisto
2011
Informaatiotieteiden yksikkö - School of Information Sciences
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Julkaisun pysyvä osoite on
https://urn.fi/urn:isbn:978-951-44-8442-1
https://urn.fi/urn:isbn:978-951-44-8442-1
Tiivistelmä
This book is an adaptation of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) projects combined research report: Kultima, A. & Alha, K. (Eds.) The Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4, University of Tampere, 2011.
The GaIn (1.1.2009-31.3.2011), as a part of Transformations of Digital Play (TDP) project and GIIP (1.3.2010 - 31.3.2011) projects were funded by the Finnish Funding Agency for Technology and Innovation, University of Tampere, University of Jyväskylä and industry partners: Nokia, Veikkaus (Finnish National Lottery), Digital Chocolate, Ixonos, Universomo, Mr. Goodliving/RealNetworks, Kuuasema, Moido Games, IGIOS and Sauma Technologies. The projects were coordinated by the Game Research Lab at the University of Tampere.
The GaIn (1.1.2009-31.3.2011), as a part of Transformations of Digital Play (TDP) project and GIIP (1.3.2010 - 31.3.2011) projects were funded by the Finnish Funding Agency for Technology and Innovation, University of Tampere, University of Jyväskylä and industry partners: Nokia, Veikkaus (Finnish National Lottery), Digital Chocolate, Ixonos, Universomo, Mr. Goodliving/RealNetworks, Kuuasema, Moido Games, IGIOS and Sauma Technologies. The projects were coordinated by the Game Research Lab at the University of Tampere.