Communication and Community in Digital Entertainment Services. Prestudy Research Report
Järvinen, Aki; Heliö, Satu; Mäyrä, Frans (2002)
Järvinen, Aki
Heliö, Satu
Mäyrä, Frans
2002
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Julkaisun pysyvä osoite on
https://urn.fi/urn:isbn:951-44-5432-4
https://urn.fi/urn:isbn:951-44-5432-4
Tiivistelmä
CC-DES is a future-orientated research and development project where new forms of communication and interaction in digital entertainment services are analysed. The project carries out user-focused research into communication forms and design solutions encouraging communality and gameplay in digital entertainment products and services.
The prestudy focuses on analysing existing commercial media products and defining crucial concepts, such as gameplay and playability. A theoretical model for evaluating and classifying gameplay, interaction, means of communication and sense of community in various forms of digital entertainment is produced. It is applied into practice in the form of four case studies. They present a cross-section into different digital entertainment platforms: the mobile game Botfighters, multiplayer PC game Return to Castle Wolfenstein, online-role-playing-game Dark Age of Camelot and www-based chat environment Habbo Hotel.
The prestudy focuses on analysing existing commercial media products and defining crucial concepts, such as gameplay and playability. A theoretical model for evaluating and classifying gameplay, interaction, means of communication and sense of community in various forms of digital entertainment is produced. It is applied into practice in the form of four case studies. They present a cross-section into different digital entertainment platforms: the mobile game Botfighters, multiplayer PC game Return to Castle Wolfenstein, online-role-playing-game Dark Age of Camelot and www-based chat environment Habbo Hotel.