Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • Opinnäytteet - ylempi korkeakoulututkinto
  • Näytä viite
  •   Etusivu
  • Trepo
  • Opinnäytteet - ylempi korkeakoulututkinto
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Avatar, Character, and Real Me : The player-avatar and player-character relationships in Love and Deepspace

Wang, Yutong (2026)

 
Avaa tiedosto
Wang Yutong.pdf (2.521Mt)
Lataukset: 



Wang, Yutong
2026

Master's Programme in Game Studies
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2026-05-18
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202605185757
Tiivistelmä
In this thesis, I explore how Chinese female players perceive their relationships with the avatar and characters respectively in the free-to-play otome (F2P) title Love and Deepspace, as well as the factors that shape these relationships. Existing research on the player-avatar relationship has largely focused on massively multiplayer online role-playing and PC-based games, and less attention has been paid to F2P titles, especially female-oriented romance games. In addition, studies of player-character relationship often rely on the concept of parasocial experience, a framework that this thesis moves beyond. Instead, I use the term techno-intimacy to examine the reciprocal relationship between players and characters.

By conducting 9 semi-structured interviews with Chinese female players and using reflexive thematic analysis, I further develop the player-avatar relationship and raises the avatar-as-resisted-symbiote concept. It also suggests techno-intimacy as a more suitable framework than parasocial experience for understanding players’ relationships with love interest. Through a posthumanist lens, the thesis questions fixed separations between players, avatars, and characters, and examines how these relations are shaped by mobile platforms and the socio-cultural context of contemporary China. By foregrounding Chinese otome players’ perspectives and the factors shaping their intimate gameplay experiences, I contribute to otome studies, avatar studies, and research on gendered digital intimacy in contemporary Chinese game cultures.
Kokoelmat
  • Opinnäytteet - ylempi korkeakoulututkinto [43409]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste