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Game-Based Learning Can Enhance Students’ Understanding of AI Ethics

Koskinen, Antti; Lindstedt, Antero; Kiili, Kristian (2024)

 
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GBL_enhances_understanding_of_AI_ethics_Revised_Final_Acknowledgements.pdf (412.1Kt)
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Koskinen, Antti
Lindstedt, Antero
Kiili, Kristian
2024

This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
doi:10.1007/978-3-031-78269-5_5
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202505095127

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As AI technologies advance and become more integrated into society, it is crucial for students to develop a strong understanding of AI ethics. However, interventions specifically targeting AI ethics are scarce, as are those using game-based learning in AI literacy education, presenting an opportunity to explore the potential of game-based learning for teaching AI ethics. In this paper, we report the results of a pilot study in which we investigated the usefulness of a game-based learning environment titled MediaWatch - AI Ethics. The game was designed to foster an understanding of AI ethics. The study was conducted with 40 Finnish 9th-grade students who played MediaWatch - AI Ethics for about ten minutes during the regular school day. Pre-and post-test measurements were used to assess changes in students’ understanding of AI ethics and epistemic curiosity, while in-game measurements were used to examine self-efficacy and epistemic curiosity during gameplay. The findings revealed that even a short duration of gameplay can positively influence students’ understanding of AI ethics, suggesting that game-based learning is a promising approach to AI ethics education. However, the game did not significantly impact students’ epistemic curiosity or self-efficacy. The results contribute to the discussion of approaches to foster AI literacy and encourage further exploration of game-based learning in AI ethics instruction.
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Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste