Game-Based Learning Can Enhance Students’ Understanding of AI Ethics
Koskinen, Antti; Lindstedt, Antero; Kiili, Kristian (2024)
Lataukset:
Koskinen, Antti
Lindstedt, Antero
Kiili, Kristian
2024
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202505095127
https://urn.fi/URN:NBN:fi:tuni-202505095127
Kuvaus
Peer reviewed
Tiivistelmä
As AI technologies advance and become more integrated into society, it is crucial for students to develop a strong understanding of AI ethics. However, interventions specifically targeting AI ethics are scarce, as are those using game-based learning in AI literacy education, presenting an opportunity to explore the potential of game-based learning for teaching AI ethics. In this paper, we report the results of a pilot study in which we investigated the usefulness of a game-based learning environment titled MediaWatch - AI Ethics. The game was designed to foster an understanding of AI ethics. The study was conducted with 40 Finnish 9th-grade students who played MediaWatch - AI Ethics for about ten minutes during the regular school day. Pre-and post-test measurements were used to assess changes in students’ understanding of AI ethics and epistemic curiosity, while in-game measurements were used to examine self-efficacy and epistemic curiosity during gameplay. The findings revealed that even a short duration of gameplay can positively influence students’ understanding of AI ethics, suggesting that game-based learning is a promising approach to AI ethics education. However, the game did not significantly impact students’ epistemic curiosity or self-efficacy. The results contribute to the discussion of approaches to foster AI literacy and encourage further exploration of game-based learning in AI ethics instruction.
Kokoelmat
- TUNICRIS-julkaisut [23470]
