Light Field Reconstruction from Sparse Input Data: Comparing NeRF and Gaussian Splatting Approaches
Korpisaari, Vilho (2025)
Korpisaari, Vilho
2025
Bachelor's Programme in Science and Engineering
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2025-12-16
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-2025121511714
https://urn.fi/URN:NBN:fi:tuni-2025121511714
Tiivistelmä
Light fields represent all light rays emitted or reflected from a scene. This allows for realistic image creation from different viewpoints. This characteristic makes them useful for virtual and augmented reality applications. However, capturing dense light fields usually needs special hardware or a large number of input images. This thesis explores if modern neural rendering techniques can create high-quality light field reconstructions using sparse input data.
Three methods were compared. Instant-NGP as a Neural Radiance Field approach, while two Gaussian Splatting variants were Splatfacto and Feature Splatting. The experiments involved two synthetic light field datasets with different numbers of training views ranging from 3 to 25 images.
The results show that Gaussian Splatting methods significantly outperform NeRF in reconstruction quality, achieving an average of 35-40 dB PSNR. The two Gaussian Splatting methods also rendered at 7-14 FPS, while Instant-NGP did not reach even 1 FPS. Interestingly, using more training views did not always lead to better reconstruction quality.
These results indicate that Gaussian Splatting is a promising method for practical light field reconstruction. It offers both high quality and real-time rendering. However, further research is needed beyond this thesis.
Three methods were compared. Instant-NGP as a Neural Radiance Field approach, while two Gaussian Splatting variants were Splatfacto and Feature Splatting. The experiments involved two synthetic light field datasets with different numbers of training views ranging from 3 to 25 images.
The results show that Gaussian Splatting methods significantly outperform NeRF in reconstruction quality, achieving an average of 35-40 dB PSNR. The two Gaussian Splatting methods also rendered at 7-14 FPS, while Instant-NGP did not reach even 1 FPS. Interestingly, using more training views did not always lead to better reconstruction quality.
These results indicate that Gaussian Splatting is a promising method for practical light field reconstruction. It offers both high quality and real-time rendering. However, further research is needed beyond this thesis.
Kokoelmat
- Kandidaatintutkielmat [11997]
