Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • Erillisteokset ja sarjajulkaisut
  • Näytä viite
  •   Etusivu
  • Trepo
  • Erillisteokset ja sarjajulkaisut
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

PEGASUS : Toward Sustainable Game Culture

Taino, Essi; Laakso, Kalle; Myöhänen, Taina; Friman, Usva; Sotamaa, Olli (2025)

 
Avaa tiedosto
978-952-03-4207-4.pdf (2.047Mt)
Lataukset: 



Taino, Essi
Laakso, Kalle
Myöhänen, Taina
Friman, Usva
Sotamaa, Olli
Tampere University
2025

Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:ISBN:978-952-03-4207-4
Tiivistelmä
Project PEGASUS, implemented in 2024-2025, supported Finnish game culture actors to work towards a more culturally, socially, and economically sustainable operational environment. The project, funded by the Research Council of Finland’s Proof of Concept funding, assessed the existing equity, diversity, and inclusion (DEI) challenges faced by the different games-related organizations and created new collaborative methods to address them. Project PEGASUS built on the research results and societal impact achieved within the Centre of Excellence in Game Culture Studies on different aspects of diversity, equity, and inclusion, especially in the areas of player community and esports studies and game production studies.

In close collaboration with player and esports organizations, gaming event organizers, and game industry partners, PEGASUS brought together the key actors of Finnish game culture with capacity to initiate positive changes that can affect the lives of players and game developers alike. The key outcomes of Project PEGASUS include:

1) insights regarding workshops and co-design as research tools;
2) an analysis of Finnish game cultural organizations’ DEI definitions and practices;
3) an overview of Finnish game cultural organizations’ DEI challenges and successes;
4) DEI Jam: a tested workshop-based co-design method for creating more culturally sustainable new models of operation;
5) Social Safety Plan: a tool for assessing safety risks and needs in game cultural events.

In this report, we will describe these results and how they can be used in building more sustainable game culture on a practical level. This publication also includes templates for the tools so that they can be freely utilized.
Kokoelmat
  • Erillisteokset ja sarjajulkaisut [1340]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste