Path-Guiding Algorithms: The History and Future of Photorealistic Rendering
Miettinen, Tomi (2025)
Miettinen, Tomi
2025
Tieto- ja sähkötekniikan kandidaattiohjelma - Bachelor's Programme in Computing and Electrical Engineering
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2025-06-16
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202506147178
https://urn.fi/URN:NBN:fi:tuni-202506147178
Tiivistelmä
Computer graphics and their realism are a hot topic in today's world. When it comes to watching a movie with computer-generated imagery or playing a video game with photorealistic graphics, many find the technologies behind them intriguing on some level.
The ideas of how to display images on a computer screen have evolved over decades of research. New hardware has allowed computers to make more calculations and store more data than ever before. At the same time, software solutions have improved, making the algorithms more capable in the hands of older hardware.
This literature review through the evolution of computer graphics from rasterization-based methods to path tracing. Path tracing is the state-of-the-art method for producing photorealistic visuals. The latter part of the thesis focuses on an optimization of path tracing called path guiding and introduces the most important publications in its research.
Path guiding is the latest idea in the world of ray-traced visuals to bring this intrigue out in researchers. Path tracing has been a viable option in offline rendering for a while now, but moving to real-time graphics is always a challenge. The state-of-the-art methods for path guiding are compared, displaying the drawbacks and difficulties researchers still face in moving to real-time rendering with path-traced visuals.
The ideas of how to display images on a computer screen have evolved over decades of research. New hardware has allowed computers to make more calculations and store more data than ever before. At the same time, software solutions have improved, making the algorithms more capable in the hands of older hardware.
This literature review through the evolution of computer graphics from rasterization-based methods to path tracing. Path tracing is the state-of-the-art method for producing photorealistic visuals. The latter part of the thesis focuses on an optimization of path tracing called path guiding and introduces the most important publications in its research.
Path guiding is the latest idea in the world of ray-traced visuals to bring this intrigue out in researchers. Path tracing has been a viable option in offline rendering for a while now, but moving to real-time graphics is always a challenge. The state-of-the-art methods for path guiding are compared, displaying the drawbacks and difficulties researchers still face in moving to real-time rendering with path-traced visuals.
Kokoelmat
- Kandidaatintutkielmat [10844]
