Playing with augmented bodies: Dystopian and protopian experiences of human augmentation in digital games
Mayer, Aska; Raisamo, Roope; Mäyrä, Frans (2025)
Mayer, Aska
Raisamo, Roope
Mäyrä, Frans
2025
Convergence
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202506036620
https://urn.fi/URN:NBN:fi:tuni-202506036620
Kuvaus
Peer reviewed
Tiivistelmä
In this paper, we will present the horror game SOMA and the artistic game Morphogenic Angels: Chapter 1 as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and environments. Locating contemporary cultural myths of technology within both games, we will show the protopian and dystopian function of both cases and locate them in a broad socio-cultural context of technology forecasting. Considering the specific nature of the digital game as an in-itself augmenting technological medium, we will additionally introduce a somaesthetic perspective of player experience to the game analysis, in order to point out the relevance of the immediate bodily perception of games for informing the reflection of diegetic realities. Finally, this paper will provide an overview on how science-fiction games represent and establish experiences and reflections of the progressing augmentation of bodies and their environment.
Kokoelmat
- TUNICRIS-julkaisut [20517]