Architecture of belonging - A social identity-based design theory of community identification in multiplayer video games
Kordyaka, Bastian; Laato, Samuli; Mueller, Marius; Niehaves, Bjoern (2021)
Lataukset:
Kordyaka, Bastian
Laato, Samuli
Mueller, Marius
Niehaves, Bjoern
2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202309298529
https://urn.fi/URN:NBN:fi:tuni-202309298529
Kuvaus
Peer reviewed
Tiivistelmä
<p>Recently several studies have worked towards a better understanding of reasons to play multiplayer online games (MOGs). Despite multiple approaches used, understanding of the topic remains incomplete due to its complexity. This study constructs an explanatory design theory of community identification as a predictor of engagement in MOGs. To that end, a structured mixed-method study was conducted. First, a quantitative survey (N=236) was used to illustrate the explanatory power of community identification in the specific context of our study. Second, a workshop (N=10) was held identifying similarity and mutual influence as the most meaningful design elements of community identification. On this basis, and building off the design science paradigm, an explanatory design theory to foster community identification in MOGs is derived. The model features the elements of the design factors similarity (high vs. low) and interactive richness (rich vs. poor) that can be tested in future (experimental) research.</p>
Kokoelmat
- TUNICRIS-julkaisut [20027]