Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft
Ståhl, Matilda; Hansell, Katri; Bäck, Sandra; Wingren, Mattias (2025-03-05)
Ståhl, Matilda
Hansell, Katri
Bäck, Sandra
Wingren, Mattias
05.03.2025
International Journal of Game-Based Learning
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202503242992
https://urn.fi/URN:NBN:fi:tuni-202503242992
Kuvaus
Peer reviewed
Tiivistelmä
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
Kokoelmat
- TUNICRIS-julkaisut [20234]