Forests in Digital Games - An Ecocritical Framework
Thibault, Mattia; Fernandez Galeote, Daniel; Macey, Joseph; Jylhä, Henrietta (2022)
Thibault, Mattia
Fernandez Galeote, Daniel
Macey, Joseph
Jylhä, Henrietta
2022
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202211168419
https://urn.fi/URN:NBN:fi:tuni-202211168419
Kuvaus
Peer reviewed
Tiivistelmä
Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless<br/>representations of them - with Digital Games being no exception. In<br/>this paper we adopt the perspective of ecocriticism, which regards<br/>the analysis of the textual portrayal of physical environments of<br/>the natural world. In particular, we propose here a framework for<br/>the analysis of forest representations in digital games, mindful of<br/>the many different layers that coexist together: cultural, discursive,<br/>representational and ludic. In order to test our framework and to<br/>showcase its potential, in the last section we present a brief analysis<br/>of the slicing game Jack Lumber and of the ideological tensions<br/>that emerge from the game
Kokoelmat
- TUNICRIS-julkaisut [24153]