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A data-driven approach for video game playability analysis based on players’ reviews

Li, Xiaozhou; Zhang, Zheying; Stefanidis, Konstantinos (2021-03)

 
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information_12_00129_1.pdf (433.1Kt)
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Li, Xiaozhou
Zhang, Zheying
Stefanidis, Konstantinos
03 / 2021

Information (Switzerland)
129
doi:10.3390/info12030129
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202105124896

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Peer reviewed
Tiivistelmä
<p>Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited. Using heuristics for playability evaluation has long been the mainstream with its usefulness in detecting playability issues during game development well acknowledged. However, such a method falls short in evaluating the overall playability of video games as published software products and understanding the genuine needs of players. Thus, this paper proposes an approach to analyze the playability of video games by mining a large number of players’ opinions from their reviews. Guided by the game-as-system definition of playability, the approach is a data mining pipeline where sentiment analysis, binary classification, multi-label text classification, and topic modeling are sequentially performed. We also conducted a case study on a particular video game product with its 99,993 player reviews on the Steam platform. The results show that such a review-data-driven method can effectively evaluate the perceived quality of video games and enumerate their merits and defects in terms of playability.</p>
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PL 617
33014 Tampereen yliopisto
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Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste