Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone
Buruk, Oğuz Turan; Hamari, Juho (2021-06-01)
Avaa tiedosto
Lataukset:
Buruk, Oğuz Turan
Hamari, Juho
01.06.2021
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202210267855
https://urn.fi/URN:NBN:fi:tuni-202210267855
Kuvaus
Peer reviewed
Tiivistelmä
<p>As the extended reality (XR) field advance, the need for tools assisting designers in the early-design phases for these immersive environments also increases. Although several tools exist, we still need a method that allows non-experts to engage in designing for XR, especially for collaborative contexts such as participatory design (PD) workshops. In this paper, we introduce Immersive Video Sketching (IVS), a low-cost prototyping method for early-phase XR design that can be easily employed by novice and non-expert designers. IVS combines body storming, paper prototyping and video sketching for XR environments. We tested IVS with 23 participants in a PD session focusing on XR game wearables. Our results showed that IVS can help non-experts to grasp the immersive nature of XR environments easily. On the other hand, a 4-hour design session might not be enough for iterations on design ideas and different design skills might create discrepancies in the outcomes.</p>
Kokoelmat
- TUNICRIS-julkaisut [24197]