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Performance of Texture Compression Algorithms in Low-Latency Computer Vision Tasks

Zadnik, Jakub; Mäkitalo, Markku; Iho, Jussi; Jääskeläinen, Pekka (2021)

 
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Zadnik, Jakub
Mäkitalo, Markku
Iho, Jussi
Jääskeläinen, Pekka
2021

9484015
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
doi:10.1109/EUVIP50544.2021.9484015
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202109237217

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Peer reviewed
Tiivistelmä
<p>Deep learning has been successfully used for computer vision tasks, but its high computational cost limits the adoption in lightweight devices such as camera sensors. For this reason, many low-latency vision systems offload the inference computation to a local server, requiring fast (de)compression of the source images. Texture compression is a compelling alternative to existing compression schemes, such as JPEG or HEVC, due to its low decoding overhead, straightforward parallelization, robustness, and a fixed compression ratio. In this paper, we study the impact of lightweight bounding box-based texture compression algorithms, BC1 and YCoCg-BC3, on the accuracy of two computer vision tasks: object detection and semantic segmentation. While JPEG achieves superior per-pixel error rate, the YCoCg-BC3 encoding can provide comparable vision accuracy. The BC1 encoding results in significant degradation of vision performance. However, by retraining the FasterSeg teacher network with a BC1-compressed dataset, we reduced its segmentation mIoU loss from 2.7 to 0.5 percent. Thus, both BC1 and YCoCg-BC3 encoders are suitable for use in low latency vision systems, since they both achieve significantly higher encoding speed than JPEG and their decoding overhead is negligible. </p>
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