Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments
Buruk, Oğuz 'Oz' (2020)
Buruk, Oğuz 'Oz'
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202109297338
https://urn.fi/URN:NBN:fi:tuni-202109297338
Kuvaus
Non peer reviewed
Tiivistelmä
Extended reality systems are among the most prominent environments
of today’s entertainment. They are wearable systems and there are
many other supportive wearables that are designed to go together with XR
devices such as haptic gloves or full–body suits. However, applications are
usually limited to tactile feedback and the collection of the body data and
other strong parts of wearables are neglected. These strong parts, according
to previous studies, are the performative, social and interactive features of
wearables. In this chapter, we will introduce those in detail and envision future
uses for XR wearables drawing on this knowledge.
of today’s entertainment. They are wearable systems and there are
many other supportive wearables that are designed to go together with XR
devices such as haptic gloves or full–body suits. However, applications are
usually limited to tactile feedback and the collection of the body data and
other strong parts of wearables are neglected. These strong parts, according
to previous studies, are the performative, social and interactive features of
wearables. In this chapter, we will introduce those in detail and envision future
uses for XR wearables drawing on this knowledge.
Kokoelmat
- TUNICRIS-julkaisut [19369]