A fun-accuracy trade-off in game-based learning
Greipl, Simon; Ninaus, Manuel; Bauer, Darlene; Kiili, Kristian; Moeller, Korbinian (2019)
Greipl, Simon
Ninaus, Manuel
Bauer, Darlene
Kiili, Kristian
Moeller, Korbinian
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202101141298
https://urn.fi/URN:NBN:fi:tuni-202101141298
Kuvaus
Peer reviewed
Tiivistelmä
<p>The present paper illustrates that the game-based implementation of a learning task - here to train basic math skills - entails benefits with strings attached. We developed a game for learning math with its core element based on the number line estimation task. In this task, participants have to indicate the position of a target number on a number-line, which is thought to train basic numerical skills. Participants completed both the game on a mobile device and a conventional paper-pencil version of the task. They indicated to have significantly more fun using the game-based environment. However, they also made considerably higher estimation errors in the game compared to the paper-pencil version. In this case, more fun in a math-learning task was ultimately bought at the expense of lower reliability, namely lowered accuracy of estimations in the learning game. This fun-accuracy trade-off between adding elements for enjoyment and clarity of content is discussed together with the consequences for game-design.</p>
Kokoelmat
- TUNICRIS-julkaisut [22191]