Multi Bounding Volume Hierarchies for Ray Tracing Pipelines
Viitanen, Timo; Koskela, Matias; Jääskeläinen, Pekka; Takala, Jarmo (2016)
Viitanen, Timo
Koskela, Matias
Jääskeläinen, Pekka
Takala, Jarmo
2016
8
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tty-201612164871
https://urn.fi/URN:NBN:fi:tty-201612164871
Kuvaus
Non peer reviewed
Tiivistelmä
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) trees. We apply MBVH to a fixed-function ray tracing accelerator architecture. According to cycle-level simulations and power analysis, MBVH reduces energy per frame by an average of 24% and improves performance per area by 19% in scenes with incoherent rays, due to its compact memory layout which reduces DRAM traffic. With primary rays, energy efficiency improves by 15% and performance per area by 20%.
Kokoelmat
- TUNICRIS-julkaisut [19282]