Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Effects Of Intrinsic And Extrinsic Motivation On Gamified Competence Development Support

Siivonen, Miiko; Pirkkalainen, Henri; Khan, Bakhtawar; Xi, Nannan (2024)

 
Avaa tiedosto
EFFECTS_OF_INTRINSIC_AND_EXTRINSIC_MOTIVATION_ON_GAMIFIED_COMPETENCE_DEVELOPMENT_SUPPORT.pdf (1.055Mt)
Lataukset: 

URI
https://aisel.aisnet.org/scis2024/3/


Siivonen, Miiko
Pirkkalainen, Henri
Khan, Bakhtawar
Xi, Nannan
2024

3
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202409108625

Kuvaus

Peer reviewed
Tiivistelmä
Due to the rapid changes in the labor market, reskilling and upskilling are more relevant and im-portant for career development than ever before. As the number of ways to obtain new competences increases, so does the need for individual learning paths and support. Gamification, one of the most representative motivation and persuasive Information Systems, has been employed as one potential approach for self-growth and skill development. This paper examines how different motivations to-wards acquiring new skills affect the perceived value, i.e., usefulness, enjoyment, and playfulness, of different gamified support for competence development. In the study, different presentations of gamified support were categorized based on their temporality and openness. Utilizing this categorization, a vi-gnette-based survey study was conducted for two focus groups, learners in higher education and life-long learners, e.g., from companies. The results revealed similarities and differences between the groups. In both groups, intrinsic motivation toward skill development has a positive effect on gamified support with high flexibility, whereas external regulation has a positive effect on short-term support (e.g., via micro-credentials). Lifelong learners who are intrinsically motivated additionally value short-term support (e.g., targeted skills), whereas intrinsically motivated HE students perceive long-term support as valuable (e.g., via study programs).
Kokoelmat
  • TUNICRIS-julkaisut [24366]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste