Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education

Freitas, Sara de; Uren, Victoria; Kiili, Kristian; Ninaus, Manuel; Petridis, Panagiotis; Lameras, Petros; Dunwell, Ian; Arnab, Sylvester; Jarvis, Stephen; Star, Kam (2023-02)

 
Avaa tiedosto
Efficacy_of_the_4F_Feedback_Model.pdf (2.161Mt)
Lataukset: 



Freitas, Sara de
Uren, Victoria
Kiili, Kristian
Ninaus, Manuel
Petridis, Panagiotis
Lameras, Petros
Dunwell, Ian
Arnab, Sylvester
Jarvis, Stephen
Star, Kam
02 / 2023

Information
99
doi:10.3390/info14020099
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202303223087

Kuvaus

Peer reviewed
Tiivistelmä
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research paper outlines a feedback model as an extension of the four-dimensional framework which includes a consideration of the type, the content, the format, and the frequency of feedback, as well as the agent which delivers it. This model is based upon an understanding of learning in the context of designing learning experiences and utilises a game-based model of learning to understand the importance of motivation and autonomy in learners to enhance and accelerate learning. The framework is developed and reflected upon by analysing two cases: a medical triage case in which the timing and frequency of feedback proved critical, and a business simulation which illuminated the need for a range of types of feedback and to be aware of the possibility of different agents (instructor peer and game) that can deliver feedback. The extended model may help game and learning designers alike to discern different types of feedback, both in games and more generally, in more explicit and nuanced ways.
Kokoelmat
  • TUNICRIS-julkaisut [22384]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste