Countering vaccine hesitancy: a systematic review of interventions to strengthen healthcare professionals' action
Moro, Giuseppina Lo; Ferrara, Maria; Langiano, Elisa; Accortanzo, Davide; Cappelletti, Toni; De Angelis, Aldo; Esposito, Maurizio; Prinzivalli, Alessandro; Sannella, Alessandra; Sbaragli, Sara; Vuolanto, Pia; Siliquini, Roberta; De Vito, Elisabetta (2023-10)
European Journal of Public Health
https://urn.fi/URN:NBN:fi:tuni-202311089472
Kuvaus
Tiivistelmä
Background: Vaccine hesitancy is relevant for healthcare professionals (HCPs) who face challenges in building trusting relationships with patients. Accordingly, the VAX-TRUST project has been developed to improve experiences of HCPs and patients dealing with vaccinations. To support VAX-TRUST, this work aimed to identify latest interventions targeted at HCPs to address hesitancy and increase vaccine uptake. Methods: A systematic review was conducted according to PRISMA by searching PubMed, Scopus and Embase. The protocol was registered on PROSPERO. Articles were eligible if evaluated interventions directly targeted at HCPs/healthcare students. The search was run on 26 January 2022. Articles published in 2016 or after were included. Results: A total of 17 492 records were identified; 139 articles were selected. Most articles were set in USA (n=110). Over half had a pre-post design without a control group (n=78). A total of 41 articles focused on single-component interventions, 60 on multicomponent interventions involving only HCPs and/or students and 38 on multi-component interventions involving also other professionals. Main components were in-person education (n=76), synchronous (n=10) and asynchronous (n=23) online learning, educational materials (n=26), performance assessment and feedback (n=33), electronic record changes (n=30), role play/simulation (n=21) and online games/apps (n=5). Educational sessions were mainly about scientific update or communication. Outcomes of interventions were grouped in: vaccination rates (n=69), knowledge (n=32), attitudes (n=26), confidence in counselling (n=30) and acceptability (n=16). Conclusions: Apps, gaming, role play/simulations could represent innovative interventions. This review highlighted the need of delving into communication strategies and using more robust evaluations, longer followup and standardized measurements.
Kokoelmat
- TUNICRIS-julkaisut [19282]