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Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

Xi, Nannan; Buruk, Oğuz 'Oz'; Chen, Juan; Jabari, Shiva; Hamari, Juho (2023-01-28)

 
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Xi, Nannan
Buruk, Oğuz 'Oz'
Chen, Juan
Jabari, Shiva
Hamari, Juho
28.01.2023

International Journal of Human-Computer Studies
103157
doi:10.1016/j.ijhcs.2023.103157
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202309298539

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Peer reviewed
Tiivistelmä
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and overall wearable computing, wearable devices have become a mainstay in everyday life. While gaming is one of the most intuitively appealing areas for using wearable devices, most gaming concepts relying on wearable devices have had only moderate success. Therefore, further knowledge is needed by game developers for innovating new gaming concepts, by wearable designers to innovate new affordances for gaming in wearables, and by gamers for seeing the possibilities of what wearables can bring to gaming. To address this research problem, we combined vignette and survey studies (N = 289) to investigate which features of wearables (integrability, wearability, modularity, sociability, programmability, bio-adaptability, audiovisuality, and embodied modality) would lead to gameful experiences. Overall, the results indicate that integrability to games, wearability, modularity, and sociability were dimensions of wearables which were most strongly connected with the expectation of a heightened game experience. The findings of the study contribute to the current understanding on the experiential value of gaming wearables, as well as providing practical guidance for gaming wearables designers and marketers.
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