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Development of a cross-platform multiplayer game with Unity : A Case Study of Backrooms The Lore

Esmaili Poor, Ilia (2024)

 
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Esmaili Poor, Ilia
2024

Master's Programme in Computing Sciences
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2024-11-26
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202410299611
Tiivistelmä
Backrooms: The Lore is a cross-platform online multiplayer video game. It is developed by a single developer with a good user experience and a manageable development process in mind.

This thesis focuses on the ideation and development process of this game and how different services and free tools are integrated into the game that can be run on as many platforms as possible. First, common game development elements and multiplayer terminologies are described to give an overall knowledge of video games. After that, the main idea behind this project is explained, and how it transitioned to a game idea. Next, the main content and game elements of Backrooms: The Lore is analyzed to explain the overall development process. This game uses Unity as its primary game engine and Photon Fusion as its real-time multiplayer infrastructure.

This thesis uses the design science research methodology (DSRM). This project is evaluated using player reviews, the number of online users, and performance on different platforms. Overall, the results show that using this set of tools has been beneficial to assist the developer in making a good cross-platform online game. Despite the game having a few levels, the users gave a satisfactory rating on the Play Store and kept returning to the game which makes it have several players online at any point in time. Backrooms: The Lore also performs well on different devices as a cross-platform game rendering an acceptable amount of frames per second while handling the hardware differences. Other solo or teams of game developers who want to make a similar game can study this thesis to get familiar with possible challenges or discover tools and development services suitable for their game project.
Kokoelmat
  • Opinnäytteet - ylempi korkeakoulututkinto [43430]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

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Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste