Engaging Citizens Of Tampere Through Sustainable Smart City Technologies: AR Application Design Proposal
Maydanova, Anastasia (2024)
Maydanova, Anastasia
2024
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2024-03-25
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202403052692
https://urn.fi/URN:NBN:fi:tuni-202403052692
Tiivistelmä
Creating resilient and inclusive cities is one of the widely recognized priorities in sustainable development. Making cities smart is essential to achieving this goal, and it would not be feasible without certain elements that urban planning should incorporate. The thesis aims to enhance understanding of Smart City Technologies (SCTs) and their role in sustainable development among Tampere's residents, using a mobile app with augmented reality (AR) features.
The thesis centers around three primary ideas: (1) the integration of Smart City Technologies(SCTs) in urban planning, (2) the utilization of gamification technologies for motivation, and (3) exploring the connection between the environment and citizens through Playfulness and Augmented Reality (AR). This research employs both quantitative and qualitative methods to conduct a comprehensive analysis of existing data, extracting valuable insights from the target audience. Additionally, to provide a broader perspective on the proposed topic and highlight successful instances of smart cities, the thesis incorporates relevant case studies and analysis of previous studies.
The research indicates a strong desire among individuals to create communities and collaboratively contribute to sustainable development and that designing a mobile application with AR features can introduce an element of playfulness to the urban environment. This approach could encourage citizens to partake in enjoyable activities, such as completing tasks and prompting them to explore their surroundings critically, providing insights for potential modifications. Additionally, study participants emphasize the importance of integrating cultural heritage and social aspects into urban development to achieve sustainability. Consequently, the application has the potential to yield positive outcomes for the city's urban development, serving as a subtle educational tool for both local and international residents about sustainable development.
The thesis centers around three primary ideas: (1) the integration of Smart City Technologies(SCTs) in urban planning, (2) the utilization of gamification technologies for motivation, and (3) exploring the connection between the environment and citizens through Playfulness and Augmented Reality (AR). This research employs both quantitative and qualitative methods to conduct a comprehensive analysis of existing data, extracting valuable insights from the target audience. Additionally, to provide a broader perspective on the proposed topic and highlight successful instances of smart cities, the thesis incorporates relevant case studies and analysis of previous studies.
The research indicates a strong desire among individuals to create communities and collaboratively contribute to sustainable development and that designing a mobile application with AR features can introduce an element of playfulness to the urban environment. This approach could encourage citizens to partake in enjoyable activities, such as completing tasks and prompting them to explore their surroundings critically, providing insights for potential modifications. Additionally, study participants emphasize the importance of integrating cultural heritage and social aspects into urban development to achieve sustainability. Consequently, the application has the potential to yield positive outcomes for the city's urban development, serving as a subtle educational tool for both local and international residents about sustainable development.