Designing augmented reality for passenger cars:Literature review
Makkonen, Petja (2023)
Makkonen, Petja
2023
Master's Programme in Human-Technology Interaction
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2023-05-19
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202305115676
https://urn.fi/URN:NBN:fi:tuni-202305115676
Tiivistelmä
Augmented reality is soon fully enabled in modern passenger cars. This is why it is important to cover the aspects that must be taken into consideration when designing augmented reality for passenger cars. This literature review will take a dive into a world of augmented reality and passenger cars and explores the factors that affect user experience in such a world.
In passenger cars augmented reality can be utilized visually through windshield. Current solutions can display mostly static information on the windshield in the proximity of the driving wheel. This is about to change. In more futuristic approaches larger surface area of the wind-shield can be utilized which enables more information to be displayed. These approaches are also able to fix information according to the real-world environment which results in true implementation of augmented reality.
This literature review will take a look into what needs to be considered when designing content on the windshield of a passenger car using augmented reality. I will cover how the use of color affects the readability of the content on the windshield and what needs to be considered when designing colors. I will explore how to approach the use of opacity when designing content and functionality on the windshield. Thesis will cover what types of content users desire on the windshield and how it should be located and arranged on the windshield including the depth behind the windshield. In addition, this literature review will take a look how should one approach using augmented reality in automated vehicles. Thesis will also take a look into content size including the minimal size which the content should be displayed and how size of different information categories should be thought on the windshield display. All this will be done in the context of current solutions in utilizing augmented reality, more advanced solutions which are still in development and in the context of manual and automated vehicles.
Regarding colors, it turns out that the use of color is somewhat limited in the content on the windshield display. Varying scenery and lightning behind the windshield make it difficult to adjust colors so that they work in every situation and lighting condition. This limits the available color which perform well with these limitations. It also turns out that use of opacity needs to be carefully implemented. Content types that users desire somewhat include information that is currently located in the head down display and information cluster. In, addition as the surface area grows bigger in the more futuristic approaches the desire for content grows too. In the context of automated vehicles this insight strengthens even more. Use of automated vehicles creates a desire for content that focuses on entertainment and other pleasure activity. The amount of content quantity varies between manual and automated driving. In the context of automated driving the quantity of content increases. Regarding location and arrangement, the most favorable place which should be utilized for the support of primary task, which is driving, is in the proximity of the driving wheel. For secondary tasks, even the periphery of the wind-shield can be utilized for content. The use of depth is encouraged as it increases the user experience and enables categorization of the information.
As the studies which this literature review will cover are mainly done with prototypes and in laboratory conditions the results might not reflect how they would work in the real-life situation. More studies in real-life conditions are needed to be performed to counter this issue. Future research should be focused in combining the information discoursed in this thesis. For example, the use of opacity as a background to counter the readability problems of certain colors and how minimal size affected in different depth levels behind the windscreen. Also, the categorization of information should be studied. Future research should also focus on diving deep-er on what types of content are truly desired and do they benefit from being moved to the windshield.
In passenger cars augmented reality can be utilized visually through windshield. Current solutions can display mostly static information on the windshield in the proximity of the driving wheel. This is about to change. In more futuristic approaches larger surface area of the wind-shield can be utilized which enables more information to be displayed. These approaches are also able to fix information according to the real-world environment which results in true implementation of augmented reality.
This literature review will take a look into what needs to be considered when designing content on the windshield of a passenger car using augmented reality. I will cover how the use of color affects the readability of the content on the windshield and what needs to be considered when designing colors. I will explore how to approach the use of opacity when designing content and functionality on the windshield. Thesis will cover what types of content users desire on the windshield and how it should be located and arranged on the windshield including the depth behind the windshield. In addition, this literature review will take a look how should one approach using augmented reality in automated vehicles. Thesis will also take a look into content size including the minimal size which the content should be displayed and how size of different information categories should be thought on the windshield display. All this will be done in the context of current solutions in utilizing augmented reality, more advanced solutions which are still in development and in the context of manual and automated vehicles.
Regarding colors, it turns out that the use of color is somewhat limited in the content on the windshield display. Varying scenery and lightning behind the windshield make it difficult to adjust colors so that they work in every situation and lighting condition. This limits the available color which perform well with these limitations. It also turns out that use of opacity needs to be carefully implemented. Content types that users desire somewhat include information that is currently located in the head down display and information cluster. In, addition as the surface area grows bigger in the more futuristic approaches the desire for content grows too. In the context of automated vehicles this insight strengthens even more. Use of automated vehicles creates a desire for content that focuses on entertainment and other pleasure activity. The amount of content quantity varies between manual and automated driving. In the context of automated driving the quantity of content increases. Regarding location and arrangement, the most favorable place which should be utilized for the support of primary task, which is driving, is in the proximity of the driving wheel. For secondary tasks, even the periphery of the wind-shield can be utilized for content. The use of depth is encouraged as it increases the user experience and enables categorization of the information.
As the studies which this literature review will cover are mainly done with prototypes and in laboratory conditions the results might not reflect how they would work in the real-life situation. More studies in real-life conditions are needed to be performed to counter this issue. Future research should be focused in combining the information discoursed in this thesis. For example, the use of opacity as a background to counter the readability problems of certain colors and how minimal size affected in different depth levels behind the windscreen. Also, the categorization of information should be studied. Future research should also focus on diving deep-er on what types of content are truly desired and do they benefit from being moved to the windshield.