Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • Kandidaatintutkielmat
  • Näytä viite
  •   Etusivu
  • Trepo
  • Kandidaatintutkielmat
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Subversion of the Player's Expectations of Violence in Undertale

Leinonen, Mila (2023)

 
Avaa tiedosto
LeinonenMila.pdf (352.6Kt)
Lataukset: 



Leinonen, Mila
2023

Englannin kielen, kirjallisuuden ja kääntämisen kandidaattiohjelma - Bachelor's Programme in English Language, Literature and Translation
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2023-05-30
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202305085444
Tiivistelmä
Violence in video games is a topic that has attracted a lot of research and attention, and games themselves have begun to adopt more critical approaches to violence. Undertale (2015) is one such game, including commentary on players’ expectations of and desire for violence in video games. In this thesis, I have analysed how Undertale subverts and highlights the player’s expectations of necessary violence in three ways: by using a “kill versus spare” game mechanic, eliciting sympathy via the game’s characters, and by highlighting the player’s responsibility as an active participant in the story of the game through metafictional commentary.
In my analysis, I have utilised theories regarding the concept of the “postmodern psychopath” gamer, cultural perceptions of so-called underdogs, and how “human” characteristics in video game characters elicit sympathy in the player. The findings of my analysis suggest that by explicitly explaining that a peaceful way of resolving battles exists, Undertale draws attention to the choices the player needs to make, highlighting their responsibility as someone with power to influence the game’s world and story. Additionally, the monster characters’ human-like characteristics and their underdog status are likely to elicit sympathy in the player, impeding a violent playthrough. Through the concept of the postmodern psychopath, my analysis has shown how Undertale utilises metafictional commentary to criticise the player who strays from the endorsed path of pacifism and to establish consequences where they are not expected.
Kokoelmat
  • Kandidaatintutkielmat [10837]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste