On the Tour Through Control: In-game guidance, Map and Navigation
Kanerva, Krista (2023)
Kanerva, Krista
2023
Master's Programme in Game Studies
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2023-05-23
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202304264595
https://urn.fi/URN:NBN:fi:tuni-202304264595
Tiivistelmä
This thesis partakes in the game studies’ discussion about the experience of the in-game guidance, map, and navigation in Control (Remedy Entertainment, 2019) the video game. Control has been declared to have hard-to-read map and difficult game navigation has caused frustration and discussions online about the matter.
This is an autoethnographic case study with three streamed gameplay recordings analyzed on the side to support its findings. This research aims to investigate how Control does guide its players through the gameplay and what does enhance the player experience in this case. This study demonstrates that diminishing the role of the map in overall guidance, such as not having all the atomic affordances present in the cartography interface and emphasizing the role of diegetic organic navigation make Control perceived as hard to navigate game.
This is an autoethnographic case study with three streamed gameplay recordings analyzed on the side to support its findings. This research aims to investigate how Control does guide its players through the gameplay and what does enhance the player experience in this case. This study demonstrates that diminishing the role of the map in overall guidance, such as not having all the atomic affordances present in the cartography interface and emphasizing the role of diegetic organic navigation make Control perceived as hard to navigate game.