Gamifying Innovation: Effect of Collaborative and Competitive Gamification
Ying Jie, Hor (2021)
Ying Jie, Hor
2021
Master's Programme in Game Studies
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2021-09-17
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202109157103
https://urn.fi/URN:NBN:fi:tuni-202109157103
Tiivistelmä
An experimental study was conducted to further understand the effects competitive and collaborative game elements on an ideation task. Participants (N=80) were recruited via microwork platforms and were requested to brainstorm for ideas that could be applied in a real-life setting. Cross comparison between outputs and participants self-reports of their experience indicates that there were no significant differences between the control and treatment groups on idea quantity and idea quality. However, results from this study provides theoretical and practical implications as to how to do implement simple competitive and collaborative mechanics to set the foundation for more complex interactions between the two elements.