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Incorporating Scents into Virtual Experiences

Toimela, Noora (2020)

 
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Toimela, Noora
2020

Master's Programme in Human-Technology Interaction
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Hyväksymispäivämäärä
2020-01-08
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202101111155
Tiivistelmä
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects encountered in a virtual reality (VR). The effects on emotional responses were also investigated. First, participants (N=8) interacted in a maze-like VR environment with 12 virtual 3D objects. Eight of the objects had a scent, and half of the participants received objects where the scent was static, half objects where it was dynamic. In the dynamically scented objects the intensity of the odor changed according to the interaction so that the closer the virtual object was to the user the stronger was its odor. The congruency of objects and odors were also varied so that some objects had a semantically congruent odor and some had an incongruent odor. Following this the participants were to list as many encountered objects as they could. After this, the participants interacted again with the same stimuli and rated their experiences in terms of emotion related valence and arousal.

Results showed that odor congruency or dynamism did not have an effect on the amount of recalled objects. Odor dynamism did not affect valence ratings, but congruent objects were rated to be more pleasant than incongruent or odorless ones. Odor congruency or dynamism did not affect arousal ratings. As the number of participants was small, the experiment would need to be continued to find out if the nonsignificant trends of better recall of congruent and dynamic objects would become statistically significant.
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