Modern Trends in God of War
Hakala, Pyry (2020)
Hakala, Pyry
2020
Informaatiotutkimuksen ja interaktiivisen median tutkinto-ohjelma, luonnontieteiden kandidaatin tutkinto - Degree Programme in Information Studies and Interactive Media, Bachelor of Science
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2020-05-06
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202004273829
https://urn.fi/URN:NBN:fi:tuni-202004273829
Tiivistelmä
This bachelor’s thesis examines whether open world and RPG elements are trending in action-adventure games, and how they affect God of War (2018). These features have been notable in the discussion surrounding single-player games, and their possibly increasing use in games has been a popular topic. God of War is a successful sequel that has adapted to the current game industry by including these features. This paper examines multiple action-adventures over a span of 20 years to find out if the features are trending. The case game is methodically analyzed so that the features can be examined deeply. The results show that open worlds and RPG elements have become more common, and they can be implemented creatively and in various ways, as in God of War.
Kokoelmat
- Kandidaatintutkielmat [11124]
