Hypermedia Learning Environment for Mathematics
Multisilta, J. (1996)
Multisilta, J.
Tampere University of Technology
1996
Sähkötekniikan osasto - Department of Elecrical Engineering
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tty-200810021076
https://urn.fi/URN:NBN:fi:tty-200810021076
Tiivistelmä
This thesis describes the design, implementation and use of a software package for hypermedia based learning on mathematical sciences. The software package integrates hypertext, computer-aided exercises, graphics, videos and sound into a hypermedia based learning environment (HMLE).
The design and implementation problems of hypermedia based learning environments in mathematics are presentation, input, comparison and evaluation of mathematical expressions, document conversion from ordinary text to hypertext, division of linear text to hypertext and automatic link generation. As a solution to these problems, HMLE consists of document conversion tools for Microsoft Word documents, presentation tools for mathematical hypertext documents and authoring tools for automatic link generation.
In order to support learning, problem-solving tools and other cognitive tools should be integrated to hypermedia environment. As a solution, HMLE introduces interactive exercises generated by Mathematica, exercises with hints, links to animation and movie applications, links to mathematical applications, and concept maps.
Finally, classroom experiences of hypermedia based learning environments are presented.
The design and implementation problems of hypermedia based learning environments in mathematics are presentation, input, comparison and evaluation of mathematical expressions, document conversion from ordinary text to hypertext, division of linear text to hypertext and automatic link generation. As a solution to these problems, HMLE consists of document conversion tools for Microsoft Word documents, presentation tools for mathematical hypertext documents and authoring tools for automatic link generation.
In order to support learning, problem-solving tools and other cognitive tools should be integrated to hypermedia environment. As a solution, HMLE introduces interactive exercises generated by Mathematica, exercises with hints, links to animation and movie applications, links to mathematical applications, and concept maps.
Finally, classroom experiences of hypermedia based learning environments are presented.
Kokoelmat
- Väitöskirjat [4850]