Trepo - Selaus asiasanan mukaan "avatar"
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Affordances in Avatar Customization and Creative Player Expression: A Case Study of Nexon's MapleStory 2
(2020)
Pro gradu -tutkielmaVideogames have developed from arcade experiences spanning a mere few minutes to immersive experiences that are of comparable social and cultural significance to film or literature. This thesis explores a crucial element ... -
Avatar, Character, and Real Me : The player-avatar and player-character relationships in Love and Deepspace
(2026)
Pro gradu -tutkielmaIn this thesis, I explore how Chinese female players perceive their relationships with the avatar and characters respectively in the free-to-play otome (F2P) title Love and Deepspace, as well as the factors that shape these ... -
Believable Communication between Avatar and NPCs
(2015)
Pro gradu -tutkielma -
Virtual reality service to Alleviate Performance Anxiety and Stage Fright – SpeakerVR, Case Study
(2020)
Pro gradu -tutkielmaUtilizing Virtual Reality in alleviating performance anxiety contains significant possibilities and has been discovered to be a powerful tool and this kind of techniques and service may revolutionize treatment of alleviating ...


