Trepo - Selaus asiasanan mukaan "Ôkami"
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Representations of Japan by the video game industry : the case of Ôkami from a Japanophile perspective
(2017)
Pro gradu -tutkielmaVideo games contain representations, and these can have effects on players, for example on the ways they understand certain concepts or see certain places. The purpose of this thesis is to delve into how Japan is represented ...
