Gamifying Employee Training
Tuominen, Tommi (2018)
Tuominen, Tommi
2018
Tietojenkäsittelytieteiden tutkinto-ohjelma - Degree Programme in Computer Sciences
Luonnontieteiden tiedekunta - Faculty of Natural Sciences
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Hyväksymispäivämäärä
2018-06-05
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:uta-201806202070
https://urn.fi/URN:NBN:fi:uta-201806202070
Tiivistelmä
Video games have become one of the most important forms of entertainment in recent years. Games have challenges and other features that motivate and engage the player to overcome them. Gamification implements these motivating elements into non-game contexts, such as e-Learning. Combined with modern day technology, gamified e-Learning can make training programs much more appealing and fun. This thesis examines gamification and e-Learning and presents a case study regarding a gamified training system that was developed for an international company.
The analysis of the feedback shows promising results regarding initial motivational gains from the gamified training. The feedback also suggests that the gamified training system may be most effective in a synchronous learning environment where peers can play and learn together.
The analysis of the feedback shows promising results regarding initial motivational gains from the gamified training. The feedback also suggests that the gamified training system may be most effective in a synchronous learning environment where peers can play and learn together.