The Impacts of Covid-19 on Players of Pokémon GO
Dunham, John; Papangelis, Konstantinos; Laato, Samuli; LaLone, Nicolas; Lee, Jin Ha; Saker, Michael (2022-09-11)
Dunham, John
Papangelis, Konstantinos
Laato, Samuli
LaLone, Nicolas
Lee, Jin Ha
Saker, Michael
11.09.2022
ACM Transactions on Computer-Human Interaction
57
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202212149165
https://urn.fi/URN:NBN:fi:tuni-202212149165
Kuvaus
Peer reviewed
Tiivistelmä
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pokémon GO players is underexplored. We address how COVID-19 has impacted the players of Pokémon GO by building upon existing work focusing on player gratifications and impacts in Pokémon GO. Through semi-structured interviews, we provide a snapshot of the state of LBG play during unprecedented times. These player interviews demonstrate (1) the importance of in-person socialization to LBG, (2) additional ways players use the game as a coping mechanism, and (3) how intentionality mediates player perceptions of people-place relationships. Furthermore, we explore how Niantic influenced these behaviors through changes to how players interact with points of interest and engage with elder game mechanics such as raiding.
Kokoelmat
- TUNICRIS-julkaisut [20132]