Hyppää sisältöön
    • Suomeksi
    • In English
Trepo
  • Suomeksi
  • In English
  • Kirjaudu
Näytä viite 
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
  •   Etusivu
  • Trepo
  • TUNICRIS-julkaisut
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

The Effects of Gamification on Students’ Academic Performance: A Controlled Experimental Study

Oliveira, Wilk; Scaico, Pasqueline Dantas; Brambilla, Andrea; Soltiyeva, Aiganym; Hamari, Juho; MilHosseini, Seyedhasan; Dindar, Muhterem (2024)

 
Avaa tiedosto
The_Effects_of_Gamification_on_Students_Academic_Performance_A_Controlled_Experimental_Study.pdf (110.6Kt)
Lataukset: 



Oliveira, Wilk
Scaico, Pasqueline Dantas
Brambilla, Andrea
Soltiyeva, Aiganym
Hamari, Juho
MilHosseini, Seyedhasan
Dindar, Muhterem
2024

This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
doi:10.1109/ICALT61570.2024.00020
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202409268957

Kuvaus

Peer reviewed
Tiivistelmä
In recent years, numerous studies have investigated the effects of gamification on different students’ experiences (e.g., motivation, engagement, and accomplishment). However, the effects of gamification on students’ academic performance are still a mystery. To address this gap, we conducted a between-subjects controlled experiment (N = 71) to analyze the effects of gamification on students’ academic performance. Using descriptive and inferential statistical techniques, we compared the academic performance of participants who used a gamified version of an educational system (experimental group) and a group that used the same system without gamification (control group). The main results indicate that the student’s academic performance was significantly higher in the experimental group (i.e., students who used the gamified version of the system). We contribute to the fields of educational technology and gamification by providing new evidence about the effects of gamification on the actual students’ academic performance.
Kokoelmat
  • TUNICRIS-julkaisut [20739]
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste
 

 

Selaa kokoelmaa

TekijätNimekkeetTiedekunta (2019 -)Tiedekunta (- 2018)Tutkinto-ohjelmat ja opintosuunnatAvainsanatJulkaisuajatKokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
Kalevantie 5
PL 617
33014 Tampereen yliopisto
oa[@]tuni.fi | Tietosuoja | Saavutettavuusseloste