Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities
Zvereva, Galina; Tang, Hairui; Xi, Nannan; Hamari, Juho (2024)
Zvereva, Galina
Tang, Hairui
Xi, Nannan
Hamari, Juho
Association for Information Systems
2024
PACIS 2024 Proceedings
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202409238840
https://urn.fi/URN:NBN:fi:tuni-202409238840
Kuvaus
Peer reviewed
Tiivistelmä
Among various pedagogical tools for teaching ethics, games have gained significant attention, especially in the context of social learning, due to their advantages in simulating real-world ethical dilemmas and perpetuating individual and social reflection. While different reflective pedagogy may have differing learning outcomes, when embedded in the context of game-based learning they may also differently give rise to experiences induced by games. Therefore, this study conducts a two-factor (i.e., intransigence and compromise) within-subjects design experiment on the differences in overall and sub-dimensions of gameful experiences stemming from the different ethical sense-making styles the games provide (i.e., non-social approach, intransigence, compromise, and principled negotiations). The results indicate both intransigence and compromise have significant main effects on accomplishment, challenge, immersion, playfulness, and social experience, while a significant interaction effect was observed only for the social dimension of gameful experience.
Kokoelmat
- TUNICRIS-julkaisut [19753]