Introduction to the Minitrack on Gamification
Hamari, Juho; Xi, Nannan; Tome Klock, Ana; Morschheuser, Benedikt (2024)
Hamari, Juho
Xi, Nannan
Tome Klock, Ana
Morschheuser, Benedikt
HICSS
2024
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202407297781
https://urn.fi/URN:NBN:fi:tuni-202407297781
Kuvaus
Non peer reviewed
Tiivistelmä
Gamification broadly refers to technological, economic, cultural, and societal developments in which reality is becoming more gameful either by design or as an emergent transformation (Hamari, 2019). It has become a prominent vein of research globally as well as in HICSS itself after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in 2014 that reviewed the then extant seeding empirical corpus of gamification (extended and updated version: Koivisto & Hamari, 2019). Gamification minitrack, since its inception in HICSS 2016, has thus cemented itself as one of the key topics of the conference. The minitrack attracts research papers from a vast array of perspectives, and therefore, unites many of the different veins of research appearing throughout HICSS such as computing, media, information systems, education, management, business, education, and governance.
Kokoelmat
- TUNICRIS-julkaisut [19272]