Young video game players’ self-identified toxic gaming behaviour: An interview study
Ruotsalainen, Maria; Meriläinen, Mikko (2023-12-14)
Ruotsalainen, Maria
Meriläinen, Mikko
14.12.2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-2023121911020
https://urn.fi/URN:NBN:fi:tuni-2023121911020
Kuvaus
Peer reviewed
Tiivistelmä
In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective spaces; affordances and norms facilitating negative behaviours; and players’ navigation of negative behaviours. Our study demonstrates the situational and affective nature of negative behaviour and offers solutions for reducing it in gaming.
Kokoelmat
- TUNICRIS-julkaisut [19817]