Performance of Texture Compression Algorithms in Low-Latency Computer Vision Tasks
Zadnik, Jakub; Mäkitalo, Markku; Iho, Jussi; Jääskeläinen, Pekka (2021)
Zadnik, Jakub
Mäkitalo, Markku
Iho, Jussi
Jääskeläinen, Pekka
Teoksen toimittaja(t)
Beghdadi, A.
Cheikh, F. Alaya
Tavares, J.M.R.S.
Mokraoui, A.
Valenzise, G.
Oudre, L.
Qureshi, M.A.
IEEE
2021
Proceedings of the 2021 9th European Workshop on Visual Information Processing, EUVIP 2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202109237217
https://urn.fi/URN:NBN:fi:tuni-202109237217
Kuvaus
Peer reviewed
Tiivistelmä
Deep learning has been successfully used for computer vision tasks, but its high computational cost limits the adoption in lightweight devices such as camera sensors. For this reason, many low-latency vision systems offload the inference computation to a local server, requiring fast (de)compression of the source images. Texture compression is a compelling alternative to existing compression schemes, such as JPEG or HEVC, due to its low decoding overhead, straightforward parallelization, robustness, and a fixed compression ratio. In this paper, we study the impact of lightweight bounding box-based texture compression algorithms, BC1 and YCoCg-BC3, on the accuracy of two computer vision tasks: object detection and semantic segmentation. While JPEG achieves superior per-pixel error rate, the YCoCg-BC3 encoding can provide comparable vision accuracy. The BC1 encoding results in significant degradation of vision performance. However, by retraining the FasterSeg teacher network with a BC1-compressed dataset, we reduced its segmentation mIoU loss from 2.7 to 0.5 percent. Thus, both BC1 and YCoCg-BC3 encoders are suitable for use in low latency vision systems, since they both achieve significantly higher encoding speed than JPEG and their decoding overhead is negligible.
Kokoelmat
- TUNICRIS-julkaisut [19293]