Designing Gaming Wearables : From Participatory Design to Concept Creation
Jung, Sangwon; Xiao, Ruowei; Buruk, Oğuz 'Oz'; Hamari, Juho (2021-02-14)
Jung, Sangwon
Xiao, Ruowei
Buruk, Oğuz 'Oz'
Hamari, Juho
Teoksen toimittaja(t)
Wimmer, Raphael
ACM
14.02.2021
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202107076233
https://urn.fi/URN:NBN:fi:tuni-202107076233
Kuvaus
Peer reviewed
Tiivistelmä
In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase.
Kokoelmat
- TUNICRIS-julkaisut [19753]