Do people's user types change over time? An exploratory study
Santos, Ana Claudia Guimaraes; Oliveira, Wilk; Hamari, Juho; Isotani, Seiji (2021)
URI
http://www.scopus.com/inward/record.url?scp=85108158046&partnerID=8YFLogxKhttp://ceur-ws.org/Vol-2883/paper10.pdf
Santos, Ana Claudia Guimaraes
Oliveira, Wilk
Hamari, Juho
Isotani, Seiji
Teoksen toimittaja(t)
Bujić, Mila
Koivisto, Jonna
Hamari, Juho
CEUR Workshop Proceedings
2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202106306140
https://urn.fi/URN:NBN:fi:tuni-202106306140
Kuvaus
Peer reviewed
Tiivistelmä
In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings. However, the results of applying these user models in practice (e.g., to personalize gamified systems) are still contradictory. One of the hypotheses for these results is that the user types can change over time (i.e., user types are dynamic). To start to understand whether user types can change over time, we conducted an exploratory study analyzing data from 74 participants to identify if their user type (Achiever, Philanthropist, Socialiser, Free Spirit, Player, and Disrupter) had changed over time (six months). The results indicate that there is a change in the dominant user type of the participants, as well as the average scores in the Hexad sub-scales. These results imply that all the scores should be considered when defining the Hexad's user type and that the user types are dynamic. Our results contribute with practical implications, indicating that the personalization currently made (generally static) may be insufficient to improve the users' experience, requiring user types to be analyzed continuously and personalization to be done dynamically.
Kokoelmat
- TUNICRIS-julkaisut [16983]