Foveated Real-Time Path Tracing in Visual-Polar Space
Koskela, Matias; Lotvonen, Atro; Mäkitalo, Markku; Kivi, Petrus; Viitanen, Timo; Jääskeläinen, Pekka (2019-07)
Koskela, Matias
Lotvonen, Atro
Mäkitalo, Markku
Kivi, Petrus
Viitanen, Timo
Jääskeläinen, Pekka
The Eurographics Association
07 / 2019
Proceedings of 30th Eurographics Symposium on Rendering
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-201910073722
https://urn.fi/URN:NBN:fi:tuni-201910073722
Kuvaus
Peer reviewed
Tiivistelmä
Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering to real-time path tracing where we must work on a very small number of samples per pixel introduces additional challenges; the rendering result is thoroughly noisy and sparse in the periphery. In this paper we demonstrate foveated real-time path tracing system and propose a novel Visual-Polar space in which both real-time path tracing and denoising is done before mapping to screen space. When path tracing a regular grid of samples in Visual-Polar space, the screen space sample distribution follows the human visual acuity model, making both the rendering and denoising 2:5x faster with similar perceived quality. In addition, when using Visual- Polar space, primary rays stay more coherent, leading to improved utilization of the GPU resources and, therefore, making ray traversal 1.3 - 1.5x faster. Moreover, Visual-Polar space improves 1 sample per pixel denoising quality in the fovea. We show that Visual-Polar based path tracing enables real-time rendering for contemporary virtual reality devices even without dedicated ray tracing hardware acceleration.
Kokoelmat
- TUNICRIS-julkaisut [16726]