"Xiao, Ruowei" - Selaus tekijän mukaan TUNICRIS-julkaisut

    • Design and Evaluation of Passive RFID-based Music Player Textile Prototypes 

      Shaikh, Asif; Vianto, Aleksi; Jabari, Shiva; Xiao, Ruowei; Buruk, Oguz; Hamari, Juho; Virkki, Johanna (2022)
      article
      <p>Music has always been an important way of expressing ourselves. Creating music from bodily interaction has gained much attention: Various gestures, touches, hand and foot movements are used to make music. The traditional ...
    • Designing Gaming Wearables: From Participatory Design to Concept Creation 

      Jung, Sangwon; Xiao, Ruowei; Buruk, Oğuz &#039;Oz&#039;; Hamari, Juho (14.02.2021)
      conference
      In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and ...
    • Enhance User Engagement using Gamified Internet of Things 

      Xiao, Ruowei; Wu, Zhanwei; Buruk, Oguz Turan; Hamari, Juho (2021)
      conference
      Gamification is considered as a promising approach to enhance people’s engagement in many social or technical systems, thus is supposed to play an important role in future Internet of Everything (IoE). Although gamification ...
    • Exploring the Application of RFID for Designing Augmented Virtual Reality Experience 

      Xiao, Ruowei; Vianto, Aleksi; Shaikh, Asif; Buruk, Oguz&#039;oz&#039;; Hamari, Juho; Virkki, Johanna (2022)
      article
      <p>Recent technical advancement has driven the boundary between the physical reality and digital virtuality to diminish significantly. As part of the emerging trend, existing research leverages a synergized use of Radio ...
    • Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study 

      Xiao, Ruowei; Jung, Sangwon; Buruk, Oguz &#039;Oz&#039;; Hamari, Juho (29.10.2022)
      article
      <p>The design and development of playful wearable devices is a challenging and complicated problem. It entails not only multidisciplinary expertise but also a comprehensive understanding of player experience. There is a ...
    • Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement 

      Xiao, Ruowei; Wu, Zhanwei; Hamari, Juho (2021)
      article
      <p>Engagement is a common goal pursued by most social and technical systems, because of its widely acknowledged effects on enhancing user acceptance and performance. Previous research has shown that a system’s ability to ...
    • Nature-inspired Electro-textile Antennas for Passive UHF RFID 

      Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Hamari, Juho; Buruk, Oğuz &#039;Oz&#039;; Virkki, Johanna
      Progress in Electromagnetic Research (03.02.2022)
      conference
      Antennas are usually hidden from sight. However, it is possible to design antennas that look visually appealing and socially accepted, while also have the same wireless performance as traditional antenna designs. Literature ...
    • Passive RFID-based Music Player Textile 

      Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Mehmood, Adnan; Hamari, Juho; Buruk, Oğuz &#039;Oz&#039;; Virkki, Johanna (06.10.2021)
      conference
      Music has always been an important way of expressing ourselves. Creating music from bodily interaction has gained lots of attention: Various gestures, body touch, movements of hand and foot are used as inputs for creating ...
    • Passive RFID-Based Phone Call System Integrated into Clothing and Furniture 

      Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Buruk, Oğuz &#039;Oz&#039;; Hamari, Juho; Virkki, Johanna (19.08.2022)
      conference
      This paper presents design, development, and an early prototype system of a passive ultra-high frequency (UHF) radiofrequency identification (RFID) technology-based phone call system. These tags are used as clothing- and ...
    • Toward next generation mixed reality games: a research through design approach 

      Xiao, Ruowei; Zhang, Rongzheng; Buruk, Oğuz; Hamari, Juho; Virkki, Johanna (09 / 2024)
      article
      <p>Mixed reality (MR) games refer to games that integrate physical entities with digitally mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and physical components, which is often ...