"Xiao, Ruowei" - Selaus tekijän mukaan TUNICRIS-julkaisut
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Design and Evaluation of Passive RFID-based Music Player Textile Prototypes
Shaikh, Asif; Vianto, Aleksi; Jabari, Shiva; Xiao, Ruowei; Buruk, Oguz; Hamari, Juho; Virkki, Johanna (2022)
article<p>Music has always been an important way of expressing ourselves. Creating music from bodily interaction has gained much attention: Various gestures, touches, hand and foot movements are used to make music. The traditional ... -
Designing Gaming Wearables: From Participatory Design to Concept Creation
Jung, Sangwon; Xiao, Ruowei; Buruk, Oğuz 'Oz'; Hamari, Juho (14.02.2021)
conferenceIn this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and ... -
Enhance User Engagement using Gamified Internet of Things
Xiao, Ruowei; Wu, Zhanwei; Buruk, Oguz Turan; Hamari, Juho (2021)
conferenceGamification is considered as a promising approach to enhance people’s engagement in many social or technical systems, thus is supposed to play an important role in future Internet of Everything (IoE). Although gamification ... -
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience
Xiao, Ruowei; Vianto, Aleksi; Shaikh, Asif; Buruk, Oguz'oz'; Hamari, Juho; Virkki, Johanna (2022)
article<p>Recent technical advancement has driven the boundary between the physical reality and digital virtuality to diminish significantly. As part of the emerging trend, existing research leverages a synergized use of Radio ... -
Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study
Xiao, Ruowei; Jung, Sangwon; Buruk, Oguz 'Oz'; Hamari, Juho (29.10.2022)
article<p>The design and development of playful wearable devices is a challenging and complicated problem. It entails not only multidisciplinary expertise but also a comprehensive understanding of player experience. There is a ... -
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement
Xiao, Ruowei; Wu, Zhanwei; Hamari, Juho (2021)
article<p>Engagement is a common goal pursued by most social and technical systems, because of its widely acknowledged effects on enhancing user acceptance and performance. Previous research has shown that a system’s ability to ... -
Nature-inspired Electro-textile Antennas for Passive UHF RFID
Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Hamari, Juho; Buruk, Oğuz 'Oz'; Virkki, Johanna
Progress in Electromagnetic Research (03.02.2022)
conferenceAntennas are usually hidden from sight. However, it is possible to design antennas that look visually appealing and socially accepted, while also have the same wireless performance as traditional antenna designs. Literature ... -
Passive RFID-based Music Player Textile
Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Mehmood, Adnan; Hamari, Juho; Buruk, Oğuz 'Oz'; Virkki, Johanna (06.10.2021)
conferenceMusic has always been an important way of expressing ourselves. Creating music from bodily interaction has gained lots of attention: Various gestures, body touch, movements of hand and foot are used as inputs for creating ... -
Passive RFID-Based Phone Call System Integrated into Clothing and Furniture
Shaikh, Asif; Jabari, Shiva; Xiao, Ruowei; Buruk, Oğuz 'Oz'; Hamari, Juho; Virkki, Johanna (19.08.2022)
conferenceThis paper presents design, development, and an early prototype system of a passive ultra-high frequency (UHF) radiofrequency identification (RFID) technology-based phone call system. These tags are used as clothing- and ... -
Toward next generation mixed reality games: a research through design approach
Xiao, Ruowei; Zhang, Rongzheng; Buruk, Oğuz; Hamari, Juho; Virkki, Johanna (09 / 2024)
article<p>Mixed reality (MR) games refer to games that integrate physical entities with digitally mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and physical components, which is often ...