"T. Klock, Ana C." - Selaus tekijän mukaan TUNICRIS-julkaisut
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How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study
Wallius, Eetu; T. Klock, Ana C.; Hamari, Juho
CEUR Workshop Proceedings (2023)
conference<p>Gamification is one of the leading behavioral change strategies whose central premise is to afford experiences that resemble those present in games to provide intrinsic motivation. At the same time, gamification ... -
Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning
de Freitas, José Alexandre; Oliveira, Mateus; Martinelli, Carlos; Amorim, Fernando; Toda, Armando M.; Palomino, Paula; T. Klock, Ana C.; Guerino, Guilherme; Avila-Santos, Anderson P.; Rodrigues, Luiz (01.01.2024)
articleGamification in education has received significant attention for its potential to enhance student engagement and motivation. However, challenges arise from the excessive use of reward-oriented game elements, which are ...