"Ståhl, Matilda" - Selaus tekijän mukaan TUNICRIS-julkaisut
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Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft
Ståhl, Matilda; Hansell, Katri; Bäck, Sandra; Wingren, Mattias (05.03.2025)
articlePlaying video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for ... -
Between Diverse Industry and Game Characters: An Analysis of Tool-based Representation Design
Brückner, Maximilian; Ståhl, Matilda
Conference of digital games research association (12.06.2026)
conferenceAs products of both creative endeavors and corporate planning, game characters are createdfor player engagement. Questions around representation, ofboth videogame characters andplayer identities,as well asmarginalized game ... -
Callouts as a coordinating device in a team-based networked first-person shooter game
Rusk, Fredrik; Ståhl, Matilda; Taylor, Nicholas (21.12.2023)
articleThis study investigates the role of callouts as a vital communicative and coordinating practice in Counter-Strike: Global Offensive (CS:GO), a team-based networked first-person shooter (FPS) video game. Through callouts, ... -
Communicating and Practicing Diversity, Equity, and Inclusion in Finnish Esports Organizations: Challenges and Opportunities
Friman, Usva; Ruotsalainen, Maria; Ståhl, Matilda (2023)
articleIn this study, we explore how Finnish esports organizations are communicating and aiming to increase diversity, equity, and inclusion in their activities. The study is based on a qualitative analysis on two sets of research ... -
Equitable forms of participation on a gaming-adjacent platform: The platformization of a youth center
Rusk, Fredrik; Ståhl, Matilda; Nyman, Isac (31.12.2024)
articleTo connect with youth online, a non-profit organization in Finland is organizing a youth center on a server on the gaming-adjacent social platform, Discord. We focus on the infrastructuralized platform and study ethnographically ... -
Hegemoniska genusstrukturer i förändring: en duoetnografi i multiplayerspelet Fallout 76
Ståhl, Matilda; Rusk, Fredrik (14.03.2025)
chapterWith a background of being a male-dominated subculture, games and game culture is currently in a shift where the idea of a gamer is being challenged. In this chapter, we discuss gender constructions (as a cis-woman and ... -
Learning and Identity in Competitive Gaming: An Empirical and Methodological Discussion
Ståhl, Matilda; Rusk, Fredrik
Digital Education and Learning (27.05.2026)
bookThis open access book presents insights into young people’s learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the ... -
‘Much better than the rest of the world, but there is still a lot to do’: Promoting gender equality in Nordic esports
Friman, Usva; Ståhl, Matilda (10 / 2025)
articleIn this study, we will approach gender equality in esports as an organisational question, focusing specifically on gender discrimination as an integrity and governance issue in (inter)national esports federations in a ... -
Party of two at a fraternity party!: Or boundaries of co-play in a duoethnography of Fallout 76
Ståhl, Matilda; Rusk, Fredrik (30.09.2026)
articleFor the emerging field of party studies in game studies, this paper offers one account of how looking at boundaries of play as they are maintained in situ can be meaningful for understanding play and partying in practice, ... -
The Social Accomplishment of Seeing Together in Networked Team Play
Rusk, Fredrik; Taylor, Nicholas; Ståhl, Matilda (09.11.2023)
articleBackground This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and ... -
Suomenruotsalainen e-urheilu – mitä se on?: Miten alueellinen ja globaali muovaa paikallista e-urheilukulttuuria
Ståhl, Matilda; Rusk, Fredrik (08.12.2023)
articleEsports is a global phenomenon at the same time as esports cultures and ecosystems are situated in specific contexts. Here, we discuss how esports is done in a very particular group: the Swedish linguistic minority in ... -
Using collaborative activities in Minecraft Education for tandem language learning – pupils’ collaboration and interaction
Hansell, Katri; Ståhl, Matilda; Bäck, Sandra (2026)
conferenceThis paper explores pupils’ collaboration and interaction in classroom context in which pupils with different first/school languages engage in collaborative gaming activities and discusses the potential for tandem language ...







