"Deng, Dion" - Selaus tekijän mukaan TUNICRIS-julkaisut
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Analyzing Genre-Specific Immersion in VR Gaming: Insights from Steam Reviews
Deng, Dion; Li, Mingrui; Lee, Wangchi
Pacific Asia Conference on Information Systems (PACIS) (2024)
conferenceIn the realm of virtual reality (VR) gaming, the role of game genres is pivotal in shaping player immersion which is still underdeveloped. This study investigates this interplay by analyzing user reviews of Steam's top 100 ... -
Do People Trust Female more than Male as a Voice Assistant?
Deng, Dion; Zhang, Xinzhi; Guo, Steve
Pacific Asia Conference on Information Systems (PACIS) (2024)
conferenceThe process of human-computer interaction invariably involves voice assistants (VAs) whose gender is a key factor in shaping user perceptions. Existing research into the gender effect of VAs’ voice on perceived credibility ... -
EmotionalBoxing: Interface Innovations with Anthropomorphic Targets and Punch-and-Fly Feedback in VR Rhythm Boxing Exergames
Deng, Dion; Huang, Yingjie; Li, Mingrui; Liu, Lie; Wang, Ailin; Lam, Mingyiu; Bujić, Mila; Hamari, Juho (06.05.2026)
conferenceRecent advances in virtual reality (VR) have renewed interest in exergames, yet current designs often fail to sustain motivation. We present EmotionalBoxing, a VR rhythm boxing game introducing two interface innovations: ... -
How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review
Deng, Dion; Bujić, Mila; Hamari, Juho
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (04.12.2025)
conferenceVirtual reality (VR) is considered a technological megatrend that is driving the digitization of all aspects of human life. Avatars, virtual bodies controlled by users, play an important role in VR. Many scholars consider ... -
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews
Deng, Dion; Bujic, Mila; Lee, Wanghi; Li, Mingrui; Hamari, Juho
CEUR Workshop proceedings (2024)
conferenceThis study critically examines the influence of self-avatars on user immersion in VR games by analyzing user reviews from Steam's top 100 VR games. Utilizing the BERT algorithm for text classification and detailed manual ... -
Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players’ Matches
Deng, Dion; Trepanowski, Radoslaw; Li, Mingrui; Zhang, Yin; Bujic, Mila; Hamari, Juho (14.10.2024)
conferenceAmong athletes and sports fans, it is common to believe that one victory leads to another. Such an effect is known as the hot-hand effect or, simply, a winning streak. This effect was most often associated with traditional ... -
Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChat Using Topics Modeling of Reviews
Deng, Dion; Bujic, Mila; Hamari, Juho
Lecture Notes in Business Information Processing (2023)
conference<p>Due to the significant advancements in virtual reality (VR) technologies over the years, more research has been done on how these technologies could promote more effective communication in social applications to ...

