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GaAs surface passivation for InAs/GaAs quantum dot based nanophotonic devices
(2021)
articleSeveral passivation techniques are developed and compared in terms of their ability to preserve the optical properties of close-to-surface InAs/GaAs quantum dots (QDs). In particular, the influence of N-passivation by ... -
Gain-Scheduled Composite Nonlinear Feedback Control of an Exothermic Chemical Reactor
(IEEE, 2016)
conferenceObjectThis paper studies gain-scheduled composite nonlinear feedback (CNF) control of a continuous stirred tank reactor (CSTR). Inside the reactor, an exothermic chemical reaction occurs, which is commanded from high to low ... -
Gain-Scheduling Composite Nonlinear Feedback Control for a Set of 2nd Order Linear Parameter-Varying Systems
(IEEE, 13.06.2018)
conferenceObjectWe present in this paper gain-scheduling composite nonlinear feedback (CNF) control for a set of second-order linear parameter-varying (LPV) systems that capture commonly used plant models in automatic control. The selected ... -
Gain-sharing in performance-based contracting : How risk and fairness drive business customers' willingness-to-switch to a gain-sharing arrangement
(11 / 2023)
articleGain-sharing arrangements, which involve the seller promising to realize a measurable economic performance gain that is shared between the seller and customer, are used in the context of performance-based contracting. Prior ... -
GaLA Conf 2022 Special Issue
(25.11.2023)
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Galileo E1 and E5a Link-level Performance for Dual Frequency Overlay Structure
(2012)
articleThe emerging European global satellite system Galileo has gained much public interest regarding location and position services. Two Galileo Open Service signals, namely E1 and E5, will provide the frequency diversity. The ... -
Gamblification : A definition
(04 / 2024)
articleIn recent years, gambling has become increasingly prominent in everyday life; the term ‘gamblification’ first emerged in the late 2000s and was used to describe the colonisation of sports and sporting cultures by the ... -
Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems
(08 / 2022)
articleBackground: The uncertain and stressful global situation caused by the COVID-19 pandemic has the potential to cause anxiety and impact people's mental health. Simultaneously, social distancing policies have isolated people ... -
Gambling and online trading : emerging risks of real-time stock and cryptocurrency trading platforms
(04 / 2022)
articleObjectives: Online platforms enable real-time trading activities that are similar to those of gambling. This study aimed to investigate the associations of traditional investing, real-time stock trading, and cryptocurrency ... -
Gambling in digital games and esports : a scoping review
Proceedings of the Annual Hawaii International Conference on System Sciences (Hawaii International Conference on System Sciences, 2023)
conferenceObjectThe convergence of gaming and gambling has become increasingly prominent in recent years, most notably in the context of esports. Consequently, there has been a recent surge of literature investigating this phenomenon. ... -
Gambling Motives and Offshore Gambling : A Finnish Population Study
(2024)
articleThe rise of online gambling has drawn attention towards offshore gambling. Currently there is lack of evidence on reasons and motivations to gamble on offshore gambling sites. This study investigated the general gambling ... -
Gambling-related harms for affected others : A finnish population-based survey
(09 / 2021)
articleAims This study explores the prevalence of being a past-year affected other (AO) of a problem gambler by gender. The aims were to study the amount and type of gambling-related harms (GRHs) for subgroups of AOs and to ... -
Game Character
(the ERC-Advanced-Grant project MSG - Making Sense of Games, 21.04.2022)
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Game characterizations for the number of quantifiers
(2024)
articleA game that characterizes equivalence of structures with respect to all first-order sentences containing a given number of quantifiers was introduced by Immerman in 1981. We define three other games and prove that they are ... -
Game Culture Studies and the Politics of Scholarship : The Opposites and the Dialectic
(2020)
articleThis article explores the early history (and even some prehistory) of game studies from a perspective that is informed by an analysis of claimed opposition between “objective” and “politically committed” research. There ... -
Game Definitions
(the ERC-Advanced-Grant project MSG - Making Sense of Games, 2022)
bookPartScholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? ... -
Game Design Concepts: A Tertiary Literature Review
(ACM, 2024)
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Game elements enhance engagement and mitigate attrition in online learning tasks
(12 / 2023)
articleA growing body of literature suggests that adding game elements to learning tasks indirectly influences the learning process by increasing engagement with the tasks. The present study aims to advance learning engagement ... -
Game jams in general formal education
(2021)
articleThis article summarizes three years of studying game jams. Rooted in extensive field work — participating, organising, studying and discussing game jams — and multiple methods, we have explored different digital and ...